More Shaders!
Current work in progress... finalizing the look of the shaders altogether and scene and still need to add glass and assign the green material a shader.
Wednesday, October 31, 2012
Thursday, October 25, 2012
Camera Update
With suggestions from class on wednesday, I made adjustments suggested by rotating the camera slightly so the Trex doesn't look like he's "puking the arc" and positioned his tail to curve to the right.
The Bone shader is on him for now, will update color break up on bone.

Tuesday, October 23, 2012
Paint Over & Palette
A Night at the Museum
References
The lighting style will be mostly like this picture below with a very contrasty look and slightly warm feel to the light.
The lighting to come through windows
Another reference for the windows, but not as much artificial lighting on the inside. Inside lighting would be more like the first reference image.
Monday, October 22, 2012
Shaders
Bone Shader
everything is procedural except for the displacement, which the map can be easily changed out if the user doesn't like it.
the shader at normal range for Jared and Trisha
the closest the shader would be shown (my shot)
Steel/Chrome Shader by Rachel Cunningham
this shader was used during the summer course, and I got Rachel's permission to use it for the Digital Lighting class. The shader has maps, but they transfer well on to other objects.
everything is procedural except for the displacement, which the map can be easily changed out if the user doesn't like it.
the shader at normal range for Jared and Trisha
the closest the shader would be shown (my shot)
Steel/Chrome Shader by Rachel Cunningham
this shader was used during the summer course, and I got Rachel's permission to use it for the Digital Lighting class. The shader has maps, but they transfer well on to other objects.
Tuesday, October 16, 2012
Shaders
Final Shot
Shader list
*bones
*walls - granite, stone tiles of various shades of tan/brown/grey
*columns
*plaster for moldings
*opaque glass for light bulbs
*ceiling- patterns*Brass
*Iron
*Steel
I have a pinterest board for all my shaders references which you can find here to view all of them at once.
Shader References
Wall
Ceiling
Floor
Granite
Window (I don't need this but thought it was great reference)
Plaster Molding
Column
BoneGlass
Brass
IronSteel
Monday, October 8, 2012
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